<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Procedural Content Generation on Kaijie Xu</title><link>https://nortrom1213.github.io/tags/procedural-content-generation/</link><description>Recent content in Procedural Content Generation on Kaijie Xu</description><generator>Hugo -- 0.147.2</generator><language>en</language><lastBuildDate>Wed, 17 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://nortrom1213.github.io/tags/procedural-content-generation/index.xml" rel="self" type="application/rss+xml"/><item><title>Boss Fights as Spatio-Temporal Level Generation</title><link>https://nortrom1213.github.io/publications/2026-cog-boss-fight-generation/</link><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-cog-boss-fight-generation/</guid><description>A constrained time-expanded representation coordinates spatial navigation and evolving hazards for auditable 2D boss-fight generation.</description></item><item><title>Scene-Modular LLM-Driven Procedural Level Generation for Anomaly-Detection Games</title><link>https://nortrom1213.github.io/publications/2026-cog-scene-modular-anomaly-generation/</link><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-cog-scene-modular-anomaly-generation/</guid><description>A scene-modular framework uses local open-source LLMs to generate structured, difficulty-controllable anomalies for fixed 3D environments.</description></item><item><title>Generate Diverse Skills with Large Language Models</title><link>https://nortrom1213.github.io/publications/2026-fdg-generate-diverse-skills-llms/</link><pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-fdg-generate-diverse-skills-llms/</guid><description>Neural Spore Genesis evaluates local open-weight LLMs for generating coherent and diverse auto-battler combat skills from spatial elemental layouts.</description></item><item><title>Path2Patrol: Path-Conditioned Guard Generation in Stealth Games through MAP-Elites</title><link>https://nortrom1213.github.io/publications/2026-cog-path2patrol/</link><pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-cog-path2patrol/</guid><description>Path2Patrol uses MAP-Elites to generate guard patrols conditioned on a designer-specified player solution path for stealth games.</description></item><item><title>High Dimensional Procedural Content Generation</title><link>https://nortrom1213.github.io/publications/2026-fdg-hdpcg/</link><pubDate>Sat, 21 Feb 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-fdg-hdpcg/</guid><description>We introduce High-Dimensional PCG (HDPCG), treating gameplay-relevant dimensions beyond geometry as first-class coordinates for controllable, verifiable generation.</description></item><item><title>A Database-Driven Framework for 3D Level Generation with LLMs</title><link>https://nortrom1213.github.io/publications/2025-11-03/</link><pubDate>Sat, 01 Nov 2025 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2025-11-03/</guid><description>A modular, LLM-assisted, database-centric pipeline that generates coherent multi-floor 3D levels through constraint-based optimization.</description></item><item><title>Action Window Planning for Stealth Missions</title><link>https://nortrom1213.github.io/publications/2025-08-p2/</link><pubDate>Fri, 01 Aug 2025 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2025-08-p2/</guid><description>Two novel methods for generating spatiotemporal action windows in stealth mission planning via evolutionary optimization and safeblock search.</description></item><item><title>Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs</title><link>https://nortrom1213.github.io/publications/2025-04-1/</link><pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2025-04-1/</guid><description>An LLM-driven pipeline that parses narrative descriptions into a structured GLDL and solves level generation as a facility layout optimization problem.</description></item></channel></rss>