How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs

A vision-only navigation baseline for commercial 3D ARPGs using visual affordances and a simple finite-state controller.

February 2026 · Kaijie Xu, Mustafa Bugti, Clark Verbrugge (FDG 2026)

Adaptive Visual Navigation Assistant in 3D RPGs

Deep-learning pipeline for detecting and ranking traversable transition points in 3D RPGs.

November 2025 · Kaijie Xu, Clark Verbrugge (AIIDE 2025)