How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs
A vision-only navigation baseline for commercial 3D ARPGs using visual affordances and a simple finite-state controller.
A vision-only navigation baseline for commercial 3D ARPGs using visual affordances and a simple finite-state controller.
Deep-learning pipeline for detecting and ranking traversable transition points in 3D RPGs.