Scene-Modular LLM-Driven Procedural Level Generation for Anomaly-Detection Games
Scene-modular LLM-driven anomaly generation with executable structured operations, difficulty control, and local reproducible evaluation.
Scene-modular LLM-driven anomaly generation with executable structured operations, difficulty control, and local reproducible evaluation.
A general HDPCG framework that augments geometry with gameplay dimensions (layer/time) for controllable generation and high-dimensional validation.
LLM-assisted database framework for scalable 3D level generation.
LLM-to-GLDL parsing with facility layout optimization for coherent 3D level generation.