<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Design on Kaijie Xu</title><link>https://nortrom1213.github.io/tags/game-design/</link><description>Recent content in Game Design on Kaijie Xu</description><generator>Hugo -- 0.147.2</generator><language>en</language><lastBuildDate>Thu, 19 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://nortrom1213.github.io/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework</title><link>https://nortrom1213.github.io/publications/2026-chi-mission-design/</link><pubDate>Thu, 19 Mar 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-chi-mission-design/</guid><description>A six-dimensional Mission Action Quality Vector (MAQV) framework and action block grammar for systematic analysis of open-world mission design at scale.</description></item><item><title>Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs</title><link>https://nortrom1213.github.io/publications/2025-04-1/</link><pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2025-04-1/</guid><description>An LLM-driven pipeline that parses narrative descriptions into a structured GLDL and solves level generation as a facility layout optimization problem.</description></item></channel></rss>