<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>2D Action Games on Kaijie Xu</title><link>https://nortrom1213.github.io/tags/2d-action-games/</link><description>Recent content in 2D Action Games on Kaijie Xu</description><generator>Hugo -- 0.147.2</generator><language>en</language><lastBuildDate>Wed, 17 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://nortrom1213.github.io/tags/2d-action-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Boss Fights as Spatio-Temporal Level Generation</title><link>https://nortrom1213.github.io/publications/2026-cog-boss-fight-generation/</link><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><guid>https://nortrom1213.github.io/publications/2026-cog-boss-fight-generation/</guid><description>A constrained time-expanded representation coordinates spatial navigation and evolving hazards for auditable 2D boss-fight generation.</description></item></channel></rss>