Selected Publications
Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework (2026)
Kaijie Xu, Yiwei Zhang, Brian Yang, Clark Verbrugge
Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2026) (in press)
Paper | DetailsCSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference (2026)
Kaijie Xu, Fandi Meng, Clark Verbrugge, Simon Lucas
Proceedings of the AAAI Conference on Artificial Intelligence (AAAI 2026) (in press)
Paper | DetailsGeneric Guard AI in Stealth Games with Composite Potential Fields (2025)
Kaijie Xu, Clark Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025) — Best Student Paper Award
Paper | Details
All Publications
Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework (2026)
Kaijie Xu, Yiwei Zhang, Brian Yang, Clark Verbrugge
Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2026) (in press)
Paper | DetailsCSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference (2026)
Kaijie Xu, Fandi Meng, Clark Verbrugge, Simon Lucas
Proceedings of the AAAI Conference on Artificial Intelligence (AAAI 2026) (in press)
Paper | DetailsGenerate Diverse Skills with Large Language Models (2026)
Kaijie Xu, Clark Verbrugge
Proceedings of the 17th Workshop on Procedural Content Generation (PCG 2026) (in press)
DetailsPath2Patrol: Path-Conditioned Guard Generation in Stealth Games through MAP-Elites (2026)
Yiwei Zhang, Kaijie Xu, Richard Zhao, Clark Verbrugge
IEEE Conference on Games (CoG 2026) (in press)
DetailsScene-Modular LLM-Driven Procedural Level Generation for Anomaly-Detection Games (2026)
Kaijie Xu, Fandi Meng, Clark Verbrugge
IEEE Conference on Games (CoG 2026) (in press)
DetailsEfficient Multi-Guard Patrol through Extended Composite Potential Fields (2026)
Kaijie Xu, Yiwei Zhang, Clark Verbrugge
IEEE Conference on Games (CoG 2026) (in press)
DetailsBoss Fights as Spatio-Temporal Level Generation (2026)
Kaijie Xu, Clark Verbrugge
IEEE Conference on Games (CoG 2026) (in press)
DetailsAction Selection in Multiplayer Hidden-Information Games with Expected Target Entropy (2026)
Kaijie Xu, Fandi Meng, Clark Verbrugge, Simon Lucas
IEEE Conference on Games (CoG 2026) (in press)
DetailsHigh Dimensional Procedural Content Generation (2026)
Kaijie Xu, Clark Verbrugge
Proceedings of the 21st Foundations of Digital Games Conference (FDG 2026) (in press)
Paper | Details(Perlin) Noise as AI coordinator (2026)
Kaijie Xu, Clark Verbrugge
Proceedings of the 21st Foundations of Digital Games Conference (FDG 2026) (in press)
Paper | DetailsHow Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs (2026)
Kaijie Xu, Mustafa Bugti, Clark Verbrugge
Proceedings of the 21st Foundations of Digital Games Conference (FDG 2026) (in press)
Paper | DetailsGeneric Guard AI in Stealth Games with Composite Potential Fields (2025)
Kaijie Xu, Clark Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025) — Best Student Paper Award
Paper | DetailsA Database-Driven Framework for 3D Level Generation with LLMs (2025)
Kaijie Xu, Clark Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025)
Paper | DetailsAdaptive Visual Navigation Assistant in 3D RPGs (2025)
Kaijie Xu, Clark Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025)
Paper | DetailsAction Window Planning for Stealth Missions (2025)
Kaijie Xu, Clark Verbrugge
IEEE Conference on Games (CoG 2025)
Paper | DetailsQuantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics (2025)
Kaijie Xu, Clark Verbrugge
IEEE Conference on Games (CoG 2025)
Paper | DetailsConstraint Propagation for Reasoning in Single-player Deduction Games (2025)
Fandi Meng, Kaijie Xu, Simon Lucas
IEEE Conference on Games (CoG 2025)
Paper | DetailsConstraint Is All You Need: Optimization-Based 3D Level Generation with LLMs (2025)
Kaijie Xu, Clark Verbrugge
Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG 2025)
Paper | DetailsFedFDD: Federated Learning with Frequency Domain Decomposition for Low-Dose CT Denoising (2024)
Xuhang Chen, Zeju Li, Zikun Xu, Kaijie Xu, Cheng Ouyang, Chen Qin
Medical Imaging with Deep Learning (MIDL 2024)
Paper | Details