2026

June

Action Selection in Multiplayer Hidden-Information Games with Expected Target Entropy

Boss Fights as Spatio-Temporal Level Generation

Efficient Multi-Guard Patrol through Extended Composite Potential Fields

Scene-Modular LLM-Driven Procedural Level Generation for Anomaly-Detection Games

May

Generate Diverse Skills with Large Language Models

Path2Patrol: Path-Conditioned Guard Generation in Stealth Games through MAP-Elites

March

Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework

February

(Perlin) Noise as AI coordinator

High Dimensional Procedural Content Generation

How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs

2025

November

CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference

A Database-Driven Framework for 3D Level Generation with LLMs

Adaptive Visual Navigation Assistant in 3D RPGs

Generic Guard AI in Stealth Games with Composite Potential Fields

August

Action Window Planning for Stealth Missions

Constraint Propagation for Reasoning in Single-player Deduction Games

Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics

April

Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs

2024

July

FedFDD: Federated Learning with Frequency Domain Decomposition for Low-Dose CT Denoising