Kaijie Xu
News
Publications
Notebook
2026
June
Action Selection in Multiplayer Hidden-Information Games with Expected Target Entropy
Boss Fights as Spatio-Temporal Level Generation
Efficient Multi-Guard Patrol through Extended Composite Potential Fields
Scene-Modular LLM-Driven Procedural Level Generation for Anomaly-Detection Games
May
Generate Diverse Skills with Large Language Models
Path2Patrol: Path-Conditioned Guard Generation in Stealth Games through MAP-Elites
March
Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework
February
(Perlin) Noise as AI coordinator
High Dimensional Procedural Content Generation
How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs
2025
November
CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference
A Database-Driven Framework for 3D Level Generation with LLMs
Adaptive Visual Navigation Assistant in 3D RPGs
Generic Guard AI in Stealth Games with Composite Potential Fields
August
Action Window Planning for Stealth Missions
Constraint Propagation for Reasoning in Single-player Deduction Games
Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics
April
Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs
2024
July
FedFDD: Federated Learning with Frequency Domain Decomposition for Low-Dose CT Denoising